Extended reality devices provide users with unprecedented immersive and hybrid perceptual experiences, and users will act their bodies according to the information perceived. This shows that visual perception plays a crucial role in the formation and shaping of self-perception and spatial position. Users have a strong perceptual experience of their physical presence and self-perception in the real world as a result of their avatar perspective based on visual perception in a virtual hybrid environment, as is issued by Chalmers in his "Mirror Argument". However, users can still clearly differentiate their self and spatial experience between virtual and reality. To refute Chalmers' argument regarding perceptual experience in virtual reality, t...
Augmented Reality (AR) has been growing in popularity in recent years, and is becoming increasingly ...
International audienceAn ideal goal of virtual reality technology is to deliver a complete visual an...
This study investigated whether the visually induced selfmotion illusion (“circular vection”) can be...
Extended reality devices provide users with unprecedented immersive and hybrid perceptual experience...
Virtual reality (VR) promises methodological rigour with the extra benefit of allowing us to study t...
Virtual and Augmented Reality (VR and AR) methods provide both opportunities and challenges for rese...
An increasing number of our interactions are mediated through e-technologies. In order to enhance th...
Virtual Reality (VR) has been increasingly referred to as the "ultimate empathy machine" since it al...
In the Perception and Action in Virtual Environments research group, our aim is to investigate human...
Immersive virtual reality systems employing head-mounted displays offer great promise for the invest...
Virtual reality (VR) is becoming an increasingly important way to investigate sensory processing. Th...
This paper reports an experiment that investigated people"s body ownership of an avatar that was obs...
Virtual Reality (VR) has been increasingly referred to as the “ultimate empathy machine” since it al...
Since Virtual Reality (VR) is characterised by the absence of the frame, the VR user has the impress...
This paper proposes that the generation of successful virtual environments relies on better understa...
Augmented Reality (AR) has been growing in popularity in recent years, and is becoming increasingly ...
International audienceAn ideal goal of virtual reality technology is to deliver a complete visual an...
This study investigated whether the visually induced selfmotion illusion (“circular vection”) can be...
Extended reality devices provide users with unprecedented immersive and hybrid perceptual experience...
Virtual reality (VR) promises methodological rigour with the extra benefit of allowing us to study t...
Virtual and Augmented Reality (VR and AR) methods provide both opportunities and challenges for rese...
An increasing number of our interactions are mediated through e-technologies. In order to enhance th...
Virtual Reality (VR) has been increasingly referred to as the "ultimate empathy machine" since it al...
In the Perception and Action in Virtual Environments research group, our aim is to investigate human...
Immersive virtual reality systems employing head-mounted displays offer great promise for the invest...
Virtual reality (VR) is becoming an increasingly important way to investigate sensory processing. Th...
This paper reports an experiment that investigated people"s body ownership of an avatar that was obs...
Virtual Reality (VR) has been increasingly referred to as the “ultimate empathy machine” since it al...
Since Virtual Reality (VR) is characterised by the absence of the frame, the VR user has the impress...
This paper proposes that the generation of successful virtual environments relies on better understa...
Augmented Reality (AR) has been growing in popularity in recent years, and is becoming increasingly ...
International audienceAn ideal goal of virtual reality technology is to deliver a complete visual an...
This study investigated whether the visually induced selfmotion illusion (“circular vection”) can be...